Netflix Sets Oct 13 Release for The Conjuring Interactive Game

2 min read

Netflix Sets Oct 13 Release for Conjuring Interactive Horror Game

Netflix is putting a familiar horror brand into its growing television game catalogue. The Conjuring: Unspoken arrives exclusively on Netflix on October 13, 2026, and the first full trailer positions it as a living-room experience rather than a mobile title.

What the trailer reveals

The game was teased in late September through Netflix’s October newsletter. The new footage shows the player character navigating the Red Lion Inn with ghost-hunting equipment. A weathered ballerina music box and an unsettled young girl from the Cooper family set the horror tone.

The player takes on Francesca Noakes, a demonologist called to investigate the centuries-old inn. After the Cooper family arrives, dolls go missing, a daughter hears her deceased mother’s voice, and a failed séance escalates the threat from what What’s on Netflix describes as a “grief-feeding demon” and a figure from English folklore.

Phone as controller, TV as screen

Netflix describes the format as interactive narrative: the television shows the environment, while the smartphone acts as controller and investigation kit. The phone becomes:

  • An EMF reader for tracking electromagnetic activity
  • An infrared camera for thermal overlays and spotting cold spots
  • A spirit box for audio-based ghost contact

Dialogue choices shape the story, similar to Netflix’s older interactive specials, so survival outcomes sit with the viewer’s decisions.

The project is a collaboration between Warner Bros. Interactive and Supermassive Games, known for Until Dawn, House of Ashes and Little Hope. It follows Netflix’s Unhinged as the next step in TV-native games. Shipping after major layoffs at Supermassive makes this a closely watched delivery for the studio.

The business read

For entertainment marketers and streaming teams, The Conjuring: Unspoken is less about scares and more about format. Netflix is pairing a globally recognised horror franchise with a second-screen mechanic that turns viewing into active participation, potentially holding someone in the app longer than a passive stream.

Halloween timing creates a natural marketing window. The watch item is whether Netflix reports any engagement signal after launch. The game requires both a television and a smartphone, which narrows the addressable audience but selects for households comfortable with multi-device play. If Netflix promotes the title heavily across its October slate, that signals interactive TV is a priority beyond a one-off experiment.

Source: What’s on Netflix


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