Korean content companies are making a structured push into Hollywood capital this November. U-KNOCK 2026, now in its third year, brings 12 companies to The Biltmore Los Angeles from November 4–6, hosted by South Korea’s Ministry of Culture, Sports and Tourism and organized by the Korea Creative Content Agency (KOCCA). The agenda is explicit: investment, distribution and long-term partnerships with U.S. players.
The pitch
The International Content Investment Forum on November 5 is built around the theme “What Makes Content Last.” Korean and U.S. speakers from media, finance and technology will focus on IP monetization, global franchise expansion and business models shaped by AI, digital platforms and changing investment strategies. On November 6, the companies move into one-on-one meetings with investors, buyers and studios.
On the U.S. side, participants include The Raine Group, Shamrock Capital, Atwater Capital, J.P. Morgan Global Corporate Bank, Amblin Entertainment and Anonymous Content. Korean speakers include CJ ENM, webtoon-to-screen developer YLAB, character-IP company IPX (formerly LINE FRIENDS), comedy label MetaComedy, Toss’s Moneygraphy and fandom-commerce platform bemyfriends.
What the delegation is selling
Five companies present in the Korean Company Showcase, with business models spanning fandom, production tech and story IP:
- Modhaus — the company behind K-pop group tripleS and Web3 fan-participation platform COSMO.
- YN Culture & Space — LED-wall virtual production and production infrastructure.
- Klleon — real-time multilingual interactive digital humans.
- Contents First — operator of Tappytoon and a global audience of more than 14 million readers.
- Studio Eon — Unreal Engine-based science-fiction animation pipeline.
Seven more companies join the November 6 meetings: Big Ocean ENM (crime procedurals Flex X Cop and Another Heaven), EO Content Group (action-espionage series TEAM-K), Mstoryhub (webtoon IP including The Remarried Empress), LOCUS (3D family feature Kkokdu), RECOV (K-pop touring, merchandise and VIP services), JIRO (Dropshot AI and AI-generated K-pop idol IP SEORIA) and Draftify’s PlaySquad (playable livestreaming).
Why this matters
For streaming and entertainment businesses, U-KNOCK is a signal of where Korean content is heading: not just finished shows, but IP pipelines, production technology and fan-platform infrastructure that U.S. capital can scale. The mix of webtoon libraries, AI production tools and direct-to-consumer fandom businesses points to a maturing export strategy—moving from selling titles to selling the systems that create and sustain them.
For media planners and marketers, the companies that land North American deals here can become the next wave of adaptable IP and co-production partners. Watch which showcase participants move from pitch to signed partnerships, and treat the forum theme as a checklist for durable content bets.
Source: Deadline



